In this game, I feel like playing a game because my interaction with the colors and shapes in the game created a random but controllable outcome. The triangles will move randomly at the cursor's position, and when I hold the button their moving directions will be fixed and become larger. The 2 different types of the interaction has given the player a sense of control over the randomness of the graphic effects, and they inspired the creativity of the player. After a few attempts, I further found out that the color of the shapes will switch from red to blue after I hold the button once. This feeling of exploration of the rules has given me satisfaction.
Then I further explored the "Change shape" button, and was surprised to see that the circle had a different rules to manipulate. The circles had the effect of dropping down in a fixed speed, followed one by another. The effect of this combination of new rules is quite pleasant to look at. I also explored what different effects that I can make, like trying clicking and holding in different rhythms. The game actually enables the player to use their creativity to produce all kinds of different graphics, and supports them with interesting motion effects.
I feel like I am playing with this drawing tool because there are many uncertainties and diverse graphics. The triangles and circles are moving all over the place on the canvas with a somewhat pattern following the pointer. I feel like I am not using the tool to draw something, but rather playing with it to see its visual effects. There isn’t much creativity I brought in the experience, but I do enjoy matching the background color with my objects on the canvas. I tried messing around with the size of the object. For instance, the circle brush looks like a worm when I point it in a straight line then the circles expand when I press my mouse. I didn’t have a goal when I was playing. Again, I felt this drawing tool is mostly engaging players with the experience rather than having an actual piece of art as the result. Elements combine together in a very interesting way. I experience the combination of the expanding effect and the brush itself as I mentioned above with the circle brush. The visual effect is very pleasing in this combination. The game supports my play experience with visual effects similar to it. I felt like this is something I would enjoy when I am bored during a long lecture. Something really satisfying to just follow the objects and watch what they can do.
Prompt 1: Describe the game as if it were a physical object.
Scattering or Falling didn’t exactly feel like a physical object, it felt like I was manipulating one. With the starting scene of triangles spreading around as my mouse moved around the canvas, I first imagined them as gas particles, but I found myself able to make them bigger by holding my mouse button. While this didn’t exactly zoom in it gave that sort of feeling of adjusting a microscope, and I soon found myself seeing them as little microbes traveling across the area from the viewfinder of a microscope.
Just like I could manipulate the background light in a microscope, I was able to adjust the background color, and once I was happy with that, the microbes seemed even more alive. Switching to a circle, felt like changing the lens or changing to a different petri dish. The circles dropped instead of spreading around, which didn’t feel as much like a microscope, but holding the mouse definitely gave that feel of zooming in on circular cells. To not suspend my belief, I found myself thinking of this as viewing the movement of blood cells and switched the color to a red to help my immersion.
What’s great is that just like a real microscope, there is the tactile feel of pushing in the trackpad. Sure, it’s not as fulfilling as turning a dial, but the feeling was still there, and the idea you go too far in it’s almost too much. Overall, I don’t think this was the intended feeling of the game at all, so I’m curious to see how others felt while playing.
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Prompt 3: Describe how you played with the game.
In this game, I feel like playing a game because my interaction with the colors and shapes in the game created a random but controllable outcome. The triangles will move randomly at the cursor's position, and when I hold the button their moving directions will be fixed and become larger. The 2 different types of the interaction has given the player a sense of control over the randomness of the graphic effects, and they inspired the creativity of the player. After a few attempts, I further found out that the color of the shapes will switch from red to blue after I hold the button once. This feeling of exploration of the rules has given me satisfaction.
Then I further explored the "Change shape" button, and was surprised to see that the circle had a different rules to manipulate. The circles had the effect of dropping down in a fixed speed, followed one by another. The effect of this combination of new rules is quite pleasant to look at. I also explored what different effects that I can make, like trying clicking and holding in different rhythms. The game actually enables the player to use their creativity to produce all kinds of different graphics, and supports them with interesting motion effects.
Prompt 3
I feel like I am playing with this drawing tool because there are many uncertainties and diverse graphics. The triangles and circles are moving all over the place on the canvas with a somewhat pattern following the pointer. I feel like I am not using the tool to draw something, but rather playing with it to see its visual effects. There isn’t much creativity I brought in the experience, but I do enjoy matching the background color with my objects on the canvas. I tried messing around with the size of the object. For instance, the circle brush looks like a worm when I point it in a straight line then the circles expand when I press my mouse. I didn’t have a goal when I was playing. Again, I felt this drawing tool is mostly engaging players with the experience rather than having an actual piece of art as the result. Elements combine together in a very interesting way. I experience the combination of the expanding effect and the brush itself as I mentioned above with the circle brush. The visual effect is very pleasing in this combination. The game supports my play experience with visual effects similar to it. I felt like this is something I would enjoy when I am bored during a long lecture. Something really satisfying to just follow the objects and watch what they can do.
Prompt 1: Describe the game as if it were a physical object.
Scattering or Falling didn’t exactly feel like a physical object, it felt like I was manipulating one. With the starting scene of triangles spreading around as my mouse moved around the canvas, I first imagined them as gas particles, but I found myself able to make them bigger by holding my mouse button. While this didn’t exactly zoom in it gave that sort of feeling of adjusting a microscope, and I soon found myself seeing them as little microbes traveling across the area from the viewfinder of a microscope.
Just like I could manipulate the background light in a microscope, I was able to adjust the background color, and once I was happy with that, the microbes seemed even more alive. Switching to a circle, felt like changing the lens or changing to a different petri dish. The circles dropped instead of spreading around, which didn’t feel as much like a microscope, but holding the mouse definitely gave that feel of zooming in on circular cells. To not suspend my belief, I found myself thinking of this as viewing the movement of blood cells and switched the color to a red to help my immersion.
What’s great is that just like a real microscope, there is the tactile feel of pushing in the trackpad. Sure, it’s not as fulfilling as turning a dial, but the feeling was still there, and the idea you go too far in it’s almost too much. Overall, I don’t think this was the intended feeling of the game at all, so I’m curious to see how others felt while playing.